As a Prop and Environment Artist in Delta Raccoons Team, you will become a part of a team with great personalities, who are passionate about creating cool graphics and video games. We are a small but professional team of artists that creates content for famous game titles and atmospheric indie projects
Required skills and experience:
- 1+ year of experience in asset development for game projects
- Excellent knowledge of 3DsMax/Maya/Blender
- Knowledge of ZBrush at a high level.
- Experience in creating assets at full pipeline (from high-poly to baking necessary maps on optimized low-poly geometry)
- Creating realistic PBR textures in Substance Painter
- Great understanding of forms and proportions, ability to adapt to different art styles, creative initiative.
- Passion to exploring of references
- Capacity to fast adapt to a necessary workflow
- Have the ability to work in a team as well as independently
- Good communicative skills, the ability to make the point
- Basic English
Will be an advantage:
- Experience in work with A+ projects as Environment Artist
- Experience with Substance Designer
- English knowledge at B1+
- Sense of humor
We offer:
- 7 hours working day
- Capacity to remote work
- Payable vacation and sick leave
- Compensation for unused vacation in the end of year
- Interesting projects
Contract Details:
- Full time, an in-house position at our Studio in Vinnytsia, Ukraine.
- Salary based on experience.